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<h3>Node-Based Shader Editor</h3>


Node based Shader Editor in webGL done as my final degree's project, a demo can be checked online on http://victhorlopez.github.io/editor/.
Many thanks to my tutor, Javier Agenjo (https://github.com/jagenjo) who advised me throughout the entire project and also provided me with very useful libraries to develop this project.
        <ul>
            <li> Litegl.js(https://github.com/jagenjo/litegl.js) is a library that wraps WebGL to make it more user-friendly.</li>
            <li>Litegraph.js(https://github.com/jagenjo/litegraph.js) is the core library of the project used to create graphs and nodes visually.</li>
        </ul>

<h3>Other libraries</h3>

The project includes some other libraries to fulfill other requirements

 For the UI:
        <ul>
            <li>Dat.gui (https://code.google.com/p/dat-gui/)</li>
            <li>w2ui (http://w2ui.com/web/)</li>
        </ul>
 For the icons:
        <ul>
            <li>Font-awesome: (http://fortawesome.github.io/Font-Awesome/)</li>
        </ul>
 General utility:
        <ul>
            <li>Jquery: (https://jquery.com/).</li>
        </ul>
        <h3>Assets</h3>

The assets for the project all are extracted from the following links.
<ul>
    <li>http://artsaucebyjesse.blogspot.com.es/2015/02/zbrush-tiling-seamless-texture.html</li>
    <li>http://graphics.cs.williams.edu/data/meshes.xml</li>
    <li>https://forums.epicgames.com/threads/506748-My-skies-and-and-cliff-textures-(large-images</li>
    <li>http://www.humus.name/index.php?page=Textures</li>
    <li>http://irrlicht.sourceforge.net/forum//viewtopic.php?t=21057</li>
    <li>http://unigine.com/articles/130605-procedural-content-generation/</li>
</ul>
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